| Saving Throw Rules | [06FEB09] saving.htm |
Saving Throws normally require a roll under STAT x 5 (typically: DEX x 5 v explosions, WIS x 5 v enchantments, CON x 5 v poisons).
Modifiers add to the stat before multiplying, i.e. (STAT + MODIFIER) x 5
Modifiers can be a simple bonus/penalty (e.g. +2 for Protection From
Evil) but many derive from the formula: +/-1 per Point under/over 10.
E.g.: Poison Potency (+/-1 per POT); Mind-attack spells on single
target (+/-1 per Caster POW); Very large creatures (+1 per 10 SIZ
>10).
| Statistic | Situation | Examples |
| DEX | Reflexes | Evocation spells (such as Fireball), similar effects (like dragon breath/explosions) and fast-moving traps. |
| WIS | Willpower | Other magical spells (such as enchantments) which affect the mind and do not produce physical effects. |
| CON | Fortitude | Poisoning and other physical effects such as drowning, asphyxiation, petrification, polymorph, etc. |
| INT | Perception | Illusions and hidden dangers such as lurking assassins, poisoned food, etcetera. |
Successful saving throws will usually halve damage,
avoid/reduce poisoning or entirely negate other effects. Defence may also apply.
NB: Characters using DEX/Defence to save themselves must actually
do something (i.e. dive back/aside). Even a mighty hero would char if they just
stood there and took the dragon's fiery breath. If our hero saves and survives,
they will find they have somehow dived back ten
feet behind now-blackened rocks. They may look undignified - but they are alive to fight another day (or
one more round, anyway...).
| ITEM SAVES: | Normal Blow | Crushing Blow | Acid | Fire | Frost | Lightning |
| BONE | 55% | 25% | 50% | 60% | 100% | 65% |
| CERAMIC | 50% | 20% | AUTO-SAVE | 80% | 90% | 50% |
| CLOTH | AUTO-FAIL | AUTO-FAIL | 45% | 25% | AUTO-SAVE | 15% |
| GLASS | 30% | 5% | AUTO-SAVE | 70% | 75% | 20% |
| HARD METAL | 95% | 75% | 70% | 95% | 95% | 95% |
| JEWELLERY | 60% | 35% | 40% | 40% | 95% | 25% |
| LEATHER | 95% | 85% | 55% | 75% | AUTO-SAVE | 40% |
| PAPER | AUTO-FAIL | AUTO-FAIL | 25% | 5% | 95% | 5% |
| WOOD | 90% | 55% | 65% | 70% | 95% | 35% |