The Fumble Tables [08JUL06] fumbles.htm
   
d100 Combat Fumbles  [M: Missile weapons; N: Natural weapons]
01-05 Lose next parry [N: lose next dodge]
06-10 Lose next attack
11-15 Lose next attack and parry [N: lose next attack and dodge]
16-20 Lose next attack, parry and dodge [N: lose next attack-sequence and dodge]
21-25 Lose next d3 attacks
26-30 Lose next d3 attacks and parries [N: lose next d3 attacks and dodges]
31-35 Shield falls off [M: or bowstring breaks] [N: Strain muscle - dodge halved for duration]
36-40 Shield falls off & lose next attack [M/N: as above, and lose next attack]
41-45 Armour location falls off [N: Strain muscle - dodge halved for duration]
46-50 Armour location falls off & lose next attack and parry [N: as above, and lose next attack-sequence]
51-55 Fall: lose parry and dodge this round [N: lose any other attacks and dodges this round]
56-60 Twist ankle: movement halved (until end of combat)
61-63 Twist ankle and Fall (apply both of the above two results)
64-67 Vision hindered: Attack x1/2 (d3 rounds unengaged to fix)
68-70 Vision impaired: Attack and Parry x1/2 (d6 rounds unengaged to fix)
71-72 Vision blocked: Lose Attack and Parry (d6 rounds unengaged to fix)
73-74 Distracted: Foes attack at x2 next round
75-78 Weapon dropped [N: Strain muscle - lose one attack for duration of combat]
79-82 Weapon knocked away (d6 yards, d8 for direction) [N: as above]
83-86 Weapon damaged (save v. crushing blow or lose 4AP) [N: as above]
87-89 Weapon shattered (save v. crushing blow or destroyed) [N: as above]
90-91 Hit Friend or self if no friend near (may dodge)
92-93 Hit Friend for special damage (may dodge)
94-95 Wide Open: Foe hits automatically (may dodge) [M: Hit friend nearest target]
96-97 Foe hits for special damage (may dodge) [M: Hit friend nearest target for special damage]
98 Foe hits for critical damage (may dodge) [M: Hit friend nearest target for critical damage]
99 You've blown it - roll twice more
00 You've blown it badly - roll thrice more

Magic Fumbles
Magic fumbles normally cause the spell to fail and fade from the caster's memory, even though the power is still expended.

d100 Magic Fumbles
01-10 Simple spell failure - spell is forgotten but no Power points are lost
11-20 Spell failure - spell is forgotten and Power is lost
21-30 Dazed  - cannot perform actions except dodge, for 1 round per Pow expended
31-40 Stunned - cannot perform actions except dodge, for 1 minute per Pow expended
41-50 Fatigued - suffer d6 subdual damage per Pow expended
51-60 Confused - mindlessly wander/act randomly for 1 round per Pow expended
61-70 Headache - cast chance halved for 1 hour per Pow expended
71-75 Deafened - caster suffers total deafness for 1 hour per Pow expended
76-80 Blinded - caster is struck blind for 1 hour per Pow expended
81-85 Altered Range - alters to max/min (furthest from intended, or 20ft/Pow if none) and targets nearest to there
86-89 Altered Direction - alters randomly and affects target nearest to specified range (or 20ft/Pow if none)
90-91 Alternate Spell - an alternative spell known to the caster, randomly selected, of the same level (else lower)
92-93 Random  - spell targets a random creature in the vicinity, anyone but the intended recipient
94-95 Reversed - spell effect is approximately the reverse of that intended, in some unpredictable way (GM whim)
96-97 Runaway Power Drain - all caster's remaining Power is sucked into the spell, intensifying it accordingly, and the caster immediately suffers subdual damage identical to the total power expended
98 "How unfortunate! This is simply not your day." Roll twice more
99 "How shameful! Magic may not be your calling." Roll thrice more
00 "How tragic! Head explodes - killed instantly." Take POW d6 damage to the skull; or, optionally, roll below:

d10: (1) Deafened 1-10 weeks; (2) Blinded 1-10 weeks; (3) Mute 1-10 weeks; (4) Insomnia and Nightmares 1-10 months [only regain d6 Power nightly]; (5) Virulent Skin Disease [painful and hideous until magically cured, -10 Cha, -3 Con.]; (6) Muscle Spasms [random attacks cause limpness and exhaustion, cast chance halved, -1 Con & Str per month]; (7) Intense Migraines [-2 Con, cast chance halved]; (8) Arthritic and Enfeebled [Str, Dex, Con halved]; (9) Creeping Senility [Int -1 per month]; (0) Discovery! [new spell-variation found, one level higher than original, with effects enhanced accordingly. INTx5 to transcribe...]