| d100 |
Combat Fumbles
[M: Missile weapons; N: Natural weapons] |
| 01-05 |
Lose next parry [N:
lose next dodge] |
| 06-10 |
Lose next attack |
| 11-15 |
Lose next attack
and parry [N: lose next attack and dodge] |
| 16-20 |
Lose next
attack, parry and dodge [N: lose next attack-sequence and dodge] |
| 21-25 |
Lose next d3
attacks |
| 26-30 |
Lose next d3
attacks and parries [N: lose next d3 attacks and dodges] |
| 31-35 |
Shield falls off
[M: or bowstring breaks] [N: Strain muscle - dodge halved
for duration] |
| 36-40 |
Shield falls off
& lose next attack [M/N: as above, and lose next attack] |
| 41-45 |
Armour location falls off
[N: Strain muscle - dodge halved for duration] |
| 46-50 |
Armour location falls off
& lose next attack and parry [N: as above, and lose next
attack-sequence] |
| 51-55 |
Fall: lose parry
and dodge this round [N: lose any other attacks and dodges this
round] |
| 56-60 |
Twist ankle:
movement halved (until end of combat) |
| 61-63 |
Twist ankle and
Fall (apply both of the above two results) |
| 64-67 |
Vision hindered:
Attack x1/2 (d3 rounds unengaged to fix) |
| 68-70 |
Vision impaired:
Attack and Parry x1/2 (d6 rounds unengaged to fix) |
| 71-72 |
Vision blocked:
Lose Attack and Parry (d6 rounds unengaged to fix) |
| 73-74 |
Distracted: Foes
attack at x2 next round |
| 75-78 |
Weapon dropped [N:
Strain muscle - lose one attack for duration of combat] |
| 79-82 |
Weapon knocked away (d6
yards, d8 for direction) [N: as above] |
| 83-86 |
Weapon damaged (save v.
crushing blow or lose 4AP) [N: as above] |
| 87-89 |
Weapon shattered
(save v.
crushing blow or destroyed) [N: as above] |
| 90-91 |
Hit Friend or
self if no friend near (may dodge) |
| 92-93 |
Hit Friend for
special damage (may dodge) |
| 94-95 |
Wide Open: Foe
hits automatically (may dodge) [M: Hit friend nearest target] |
| 96-97 |
Foe hits for
special damage (may dodge) [M: Hit friend nearest target for
special damage] |
| 98 |
Foe hits for
critical damage (may dodge) [M: Hit friend nearest target for
critical damage] |
| 99 |
You've blown it - roll twice
more |
| 00 |
You've blown it badly - roll
thrice more |
| d100 |
Magic Fumbles |
| 01-10 |
Simple spell failure - spell
is forgotten but no Power points are lost |
| 11-20 |
Spell failure - spell is
forgotten and Power is lost |
| 21-30 |
Dazed - cannot perform
actions except dodge, for 1 round per Pow expended |
| 31-40 |
Stunned - cannot perform
actions except dodge, for 1 minute per Pow expended |
| 41-50 |
Fatigued - suffer d6 subdual
damage per Pow expended |
| 51-60 |
Confused - mindlessly
wander/act randomly for 1 round per Pow expended |
| 61-70 |
Headache - cast chance
halved for 1 hour per Pow expended |
| 71-75 |
Deafened - caster suffers
total deafness for 1 hour per Pow expended |
| 76-80 |
Blinded - caster is struck
blind for 1 hour per Pow expended |
| 81-85 |
Altered Range - alters to
max/min (furthest from intended, or 20ft/Pow if none) and targets
nearest to there |
| 86-89 |
Altered Direction - alters
randomly and affects target nearest to specified range (or 20ft/Pow if
none) |
| 90-91 |
Alternate Spell - an
alternative spell known to the caster, randomly selected, of the same
level (else lower) |
| 92-93 |
Random - spell targets
a random creature in the vicinity, anyone but the intended recipient |
| 94-95 |
Reversed - spell effect is
approximately the reverse of that intended, in some unpredictable way
(GM whim) |
| 96-97 |
Runaway Power Drain - all
caster's remaining Power is sucked into the spell, intensifying it
accordingly, and the caster immediately suffers subdual damage
identical to the total power expended |
| 98 |
"How unfortunate! This
is simply not your day."
Roll twice more |
| 99 |
"How shameful! Magic
may not be your calling." Roll thrice more |
| 00 |
"How tragic! Head
explodes - killed instantly." Take POW
d6 damage to the skull; or, optionally, roll below: |