The Lords of Law

Order of the Hyn-Aelori ("The Sages")
Order of the Shea-al-Aecor ("The Judges")
Order of the Rydequelyn ("The Jesters")

Deities DONBLAS the Justice Maker, ARKYN the Lord of Wisdom, SHALOD the Lord of Truth
Ilah, Monj, Gardovarl, Cadafnos, Kakafon, Dukagek, Uyom, Delfor, Ixidor, Babruk, Aggemp, Coflam, Kopen, Yamachur.
Sphere Order and Justice
Alignment Lawful (Good)
Symbols The Arrow of Law (Silver) [Upright arrow]
Holy Days First Day of the (calendar) Year
Services Six times a day (Vespers, etc)
Sacrifices Tithed valuables (esp. silver)
Weapons Blunt (club, staff, mace, flail, hammer) & Lucern "hammer".
Armour Any shield and/or armour.
Cult Skills Judges: One Cult Weapon, Spot Hidden, Tracking, Any One Lore
Sages: Any Three Lores, Any One Other Skill
Jesters: Oratory, Fast Talk, Any One Entertainment Skill, Any One Lore

Most clerics of Law are academics, though many are involved in administration of the courts and others can have considerable political influence.

Their Temples usually contain extensive libraries and museums, but may also contain courtrooms or even theatres.

The three orders are co-operative and complementary, each placing a different emphasis on their duties.

The Sages (Hyn-aelori) stress the value of knowledge and learning. They lead a life of monastic dedication, but are not totally isolated. Their Temples are a combination of library, museum, university and oracle. They also run schools, where children are taught well in various subjects, particulary Reading, Writing and Arithmetic. Adults can study too, for a fee. Occasionally scholarships are offered to bright - but poor - children. Through years of dedicated study of their chosen specialist subjects, Sages amass almost miraculous knowledge and are frequently consulted.

The Judges (Shea-al-aecor) dispense the Justice of the Courts. They are respected by the people but also feared as their code will not  permit them to overlook the slightest transgression of the Law. They are ruthless and tireless in their pursuit of miscreants.  They are also rumoured to be humourless and completely incorruptible. Judges are empowered by their Temple to conduct trials "in the field". No jury is necessary and the sentence may be carried out immediately. They tend to avoid doing so, however, as this obliges them to complete the associated documentation personally. If possible, perpetrators are brought to the Temple/Court for sentencing so that Clerks fill out the forms and the Judge can go straight back onto the street. The Judges always travel heavily armed. 

The Jesters (Rydequelyn) are, on the surface, lighthearted entertainers. Their "uniform" is the traditional, colourful harlequin dress of jesters. The Temples are theatres, where shows of tumbling, juggling, mime, comedy, tragedy and similar cultural activities may be seen - as well as tomfoolery. Their publicly performed satirical plays are humourous and very popular. In this way they are (with typical subtlety) involved in politics, and have considerable influence depite their lack of numbers. They are notorious pranksters, often playing practical jokes on public figures in an attempt to act as social critics.

The Orders of this religion are highly regarded by the ordinary people - each in their own way.

SPELLS AVAILABLE TO CLERICS OF LAW
Level 1: Bless, Command, Cure Light Ws, Detect Magic, Light, Sanctuary, Turn Undead*, Comp.Langs (M1), Detect Chaos*, Prot.f.Chaos*
Level 2: Chant, Find Traps, Hold Person, Know Alignment, Spiritual Hammer, Detect Invisibility (M2)
 + (SAGES:) Identify (M1)  or  (JUDGES:) Swear Oath*  or  (JESTERS:) Friends (M1)
Level 3: Continual Light, Cure Serious Wounds, Dispel Magic, Glyph of Warding, Prayer, Remove Curse, Bestow Curse,
 + (SAGES:) Clairvoyance (M3)  or  (JUDGES:) Strength (M2)  or  (JESTERS:) Dexterity*
Level 4: Cure Critical Wounds, Detect Lie, Divination, Exorcise, Neutralize Poison,
+ SAGES: Tongues  or  JUDGES: Slow (M4)  or  JESTERS: Haste (M4)
Level 5: Commune, Plane Shift, Raise Dead, True Seeing, Dispel Chaos*,
+ SAGES: Contact Other Plane (M5)  or  JUDGES: Quest  or  JESTERS: Fumble (M4)
Level 6: Aerial Servant, Animate Object, Find the Path, Heal, Stone Tell,
+ SAGES: Legend Lore (M6)  or  JUDGES: Ring of Truth*  or  JESTERS: Irresistible Dance (M8)
Level 7: Astral Spell, Gate, Holy Word, Regenerate, Restoration, Symbol